triocreations.blogg.se

5120x1440p 329 civilization v image
5120x1440p 329 civilization v image










5120x1440p 329 civilization v image
  1. #5120x1440p 329 civilization v image install
  2. #5120x1440p 329 civilization v image drivers
  3. #5120x1440p 329 civilization v image full
  4. #5120x1440p 329 civilization v image free

A GPU swap alone can keep even an older gaming rig still relevant provided the GPU drivers are there. Drivers for the gear I have will never be out for 11.

5120x1440p 329 civilization v image

For guys like me still rocking old hardware there is absolutely no need to change the OS.

#5120x1440p 329 civilization v image install

Is Microsoft seriously convincing old school gamers to make the move to 11 when I wasn't even interested in 8/8.1, let alone 10? Even my XPS laptop the first move I did was hose the windows 10 install on it and replace it with Windows 7. Watching this on my balls-to-the-wall desktop. And Ubuntu, and a few Raspbian servers, setting up a True NAS Core server, and fiddling with FreeBSD a bit. And storage devices don't tend to have much in the way of security, especially on a file system level (since file systems are complex beasts unless it is FAT32), most/all storage devices will happily just give you whatever you ask for.īut what should I say. Though, giving the GPU the ability to just pull content from storage is going to decrease access latency a tiny bit (as in a few µs) since the system thread handling storage won't have to be switched to, but the security implications of just giving the GPU access to storage is its own can of worms.

5120x1440p 329 civilization v image

Ie, a game engine can send off a call to the storage process, have it ship over the content to the requisite GPU memory space without really impacting anything else. And this is mainly since the task is largely non dependent on other processes.

#5120x1440p 329 civilization v image free

Honestly a "feature" that is so abhorrently implemented that I intentionally turn off all color correction on all computers since it just makes life worse.))ĭirect storage is "interesting", but partly a gimmick.Ī lot of CPUs do have enough free CPU resources to handle pulling data out from storage without impacting much else. (though, BTW, is color calibration/correction done correctly on Windows 11? As in, does it apply the correction before sending the image to the screen without first mangling the actual image data in the application space? (Since on Windows 10 and earlier, color "correction" in most cases just applies the inverse "incorrectness" of one's monitor onto the image one is working on, and a lot of programs then saves that incorrectness as part of the image file itself, ie mangling the "perfect" values with one's color "correction" settings. It is thankfully not as abhorrently implemented as color calibration is on windows. Well, to be honest here, HDR seems like a poorly implemented standard at the best of times. Though, thread scheduling could be a ton easier if there were relevant "tags" on the thread for the OS to know what a given thread actually need and don't need, and how it interacts with other threads and resources (so called IPC (Inter process communication.)). Especially when one takes the nature of a given thread/process in mind, and how the cores are spread out in the processor, or if there is differences in the type of core. To do so, head to “Change resolution” in the NVIDIA Control Panel.Scheduling threads on a multi core CPU is an interesting and fairly complex topic.

#5120x1440p 329 civilization v image full

*For games that don’t offer Full Screen mode, you can lower the render resolution of your desktop, which will enable NVIDIA Image Scaling. If the text is colored blue, then NVIDIA Image Scaling is sharpening but not scaling A green text color indicates that NVIDIA Image Scaling is scaling and sharpening the game. If you enable the overlay indicator, a “NIS” text label will appear in the upper left corner of the screen. NVIDIA Image Scaling will automatically upscale the lower render resolution to your display's native resolution and sharpen (e.g. For each game, go into the in-game settings and select Fullscreen mode*ĥ. Now that you have enabled NVIDIA Image Scaling in the driver, the next step is to set the render resolution for your game.Ĥ. You can set global sharpness settings for all your games at once, or manage per-game tuning through the Program Settings tab of “Manage 3D Settings.












5120x1440p 329 civilization v image